Monthly Report

[June 2026] VRChat Gimmick & Tool Trends & Ranking | Booth Trend Analysis

2026-08-0926 min read · 5,110 words
[June 2026] VRChat Gimmick & Tool Trends & Ranking | Booth Trend Analysis

Here's my look back at the 10 most-liked gimmicks and tools published on Booth in June 2026, data included. What stood out this month: tools that work on your avatar without touching the original data clustered at the top.

At the top sits a tool that recreates VRChat's radial menu inside Unity so you can reorder it directly (7,537 likes). Let's start there and go through the lineup one at a time.

📊 About the data Aggregated: 2026-08-09 / Target: gimmicks and tools published on Booth between 2026-06-01 and 2026-06-30 with 300+ likes (81 items)

10 Featured Gimmicks & Tools

Ranked by like count as of the aggregation date (August 2026), one at a time, looking at how each works and where it fits.

#1: Expression Editor / もこぬストア

A Unity extension that lets you reorder your avatar's Expression menu in the same radial layout you see inside VRChat. Add gimmicks and outfits and the menu swells; items you use constantly end up buried in a sub-menu, and leftovers from edits you removed sit there taking up slots. Menu structure is assembled per asset, though, so cleaning it up afterward usually means touching the original data. This tool takes that whole problem off your hands. It gathered 7,537 likes for the single top spot, more than double second place.

The editing view isn't a list — it's the same wheel layout, icons and hierarchy included, that you see in-game. Grab, move, release to reorder; drop something onto a sub-menu to move it inside; right-click for cut and copy-paste. Ctrl-click for multi-select and Ctrl+Z to undo work exactly as you'd expect in Unity.

The part that really lands is that it can read and edit the "finished" menu that Modular Avatar and NDMF assemble at build time. Those normally have no editable form in the editor, but pressing "Play and load" pulls in the assembled state. And what gets output is a single GameObject: the menu is swapped in only at build time. Don't like the result? Delete that GameObject and everything is exactly as it was.

Add an outfit later and the menu grows again — but it detects only the newly added items and gathers them into an "Added" folder, so the order you set doesn't collapse. The standard version is ¥500, and a support version with priority support and customization add-ons runs ¥1,000.

Creator's official PV by もこぬストア (1 of 2)
Creator's official PV by もこぬストア (2 of 2)

#2: RQIConverter / reguCreate

A tool that converts a PC-only avatar for Quest and iOS from a single window. Mobile support splits into shader replacement, removing unsupported components, checking size, and uploading while switching platforms — a lot of separate steps. RQIConverter collapses all of it into tabs in one window. 3,625 likes for #2, ¥1,000.

Conversion is fully non-destructive — the original avatar is never touched. Processing runs on a clone, so you can redo it as many times as you like. Automatic conversion to mobile shaders carries over color, textures, emission, and normals as far as it can, and semi-transparent elements like blush, pallor, and glasses survive by being sorted into additive or multiply. Settings that preserve metallic surfaces and polygon reduction designed to hold the silhouette are in there too.

The way it surfaces size is careful as well: performance rank displays per category with before and after side by side, and upload size shows across staged levels from estimate to measured. PhysBones and colliders list out with the post-deletion count against the Good rank ceiling shown immediately.

It also handles Quest-incompatible shaders that other tools inject at build time, heading off the "unsupported shader" rejections that stop an upload. Set the target platform to PC and you can use only the polygon reduction to raise your rank. Standard ¥1,000, support version with the beta build ¥1,500.

Creator's official PV by reguCreate (1 of 2)
Creator's official PV by reguCreate (2 of 2)

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#3: Harune Avatar Enhance / 今日もはるね。

A custom avatar shader that adds depth-based shadowing on top of lilToon. It draws natural shading into the places where things sit close together — inside the hair, where garments overlap, at the neck, around accessories — lifting the overall solidity and density of an avatar. 3,342 likes for #3, at ¥3,000 the highest price in the Top 10.

Three families arrive: SSAO, contact shadow, and shadow cast from screen depth. Your avatar can cast shadows onto its own arms and body, so the same pose reads with much clearer front-to-back separation.

Setup runs through a dedicated installer: point it at your avatar prefab or root, pick a save folder name, conversion settings, and a preset, then run. It copies the original materials rather than overwriting them, so you can try it with your existing edits intact. Masks that suppress where shadows land are configurable, and the entry point splits — presets for beginners, numeric tuning for anyone who wants to dial it in.

Shadow direction ships with presets too, so you can match the lighting of the world you're in. Since it works off camera depth, the page recommends checking through a mirror or camera, which is worth knowing going in.

#4: Karoyaka Texture / らむね

A free tool that shrinks avatar textures automatically while protecting the face and blush. Most of what makes an avatar heavy is overloaded textures, but dropping resolution uniformly blurs the face too, and not knowing the result until you press the button is its own kind of stress. This tool sets out to make the whole thing something you can see, choose, and do safely. 3,204 likes for #4.

Usage is dropping in your avatar and pressing "auto-optimize" — scan, original backup, and optimization all run through. The strength is on the protection side: face, eyes, and blush go onto the protected list automatically, and faint semi-transparent decals like blush, makeup, and tattoos are shielded from the "gets darker, grows a hard edge" failure mode of compression. To avoid flagging decals that toggle through menus or FX as unused, it reads Modular Avatar and VRCFury animations before deciding.

Unused textures and flat fills shrink automatically, and it tells you why it judged something unused. Pick a target rank like "make it Good" and it works backward to only the reduction you actually need, so there's no guessing at numbers.

The safety design goes all the way: it only changes import settings and never rewrites the source image files. Before running, it saves and verifies originals for every target, and if even one fails to save, it aborts without changing anything. Restoring lets you pick between "just this avatar" and every backup in the project. The tool is free, with a ¥500 support version that includes support. PC and Quest both covered.

#5: Yokkorase (Dissipation) Gimmick / U5D

A logout-effect gimmick where placing both hands on your hips breaks your avatar into particles that drift away as mist. A slapped "pop" with echo goes off, the whole body dissolves into grains, and fine mist scatters outward until you're gone. Coming back is one tap in the menu. 2,779 likes for #5, ¥500.

In VRChat, wrapping up a conversation and leaving usually amounts to waving and vanishing. This piece turns the exit itself into a performance, working as a joke and as a way to close out the moment. Change the collision zone and the sound and you can trigger it from something other than the hips.

The adjustable settings run deep: dissipation duration, grain fineness, the blur and glow color at the break, mist color, size, density, and vertical position, sound and volume, plus the radius and position of both the hand and hip detection zones. A preview sphere appears in the Scene view so you can dial the detection in while looking at it.

Setup is opening the tool window, assigning your avatar, and pressing run. It merges non-destructively through Modular Avatar so the original avatar isn't edited, swapping materials only for the duration of the dissolve. A forward-leaning pose playback and a lockout toggle to prevent misfires are included. Verified on Milltina, Shinano, and Misaki, and it generally works on any Humanoid rig.

Creator's official PV by U5D

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#6: Tetora-style Suri-suri Gimmick / #nightMEAshop

A gimmick that plays a sound from the exact point of contact when cheeks brush together. Effects like this normally fire uniformly from somewhere around the avatar's head; here the sound source sits where the two of you are actually touching, so the sense of distance reads naturally. 2,589 likes for #6.

The key point is that it plays whether you're the one nuzzling or the one being nuzzled — it works as long as one side has it installed. There's a condition that it only sounds when there's brushing movement near the head, so simply standing close doesn't set it off.

Paired with the sound is a shadow effect. When the other person's face comes close, both of your views darken. The darkness on your own side adjusts through the in-game menu for both maximum level and the distance at which it starts, and the shadow the other person sees tunes through Unity's material settings. Having your view narrow as someone approaches makes the distance read closer than sound alone would.

Setup is dropping the pre-configured Modular Avatar prefab under your avatar and positioning the shadow object. Instructions ship as a video and a PDF, both listed separately on Booth as free items, so you can check how involved the setup is before buying. Parameter usage is 18. Standard ¥590, with an identical ¥790 support tier.

Creator's official PV by #nightMEAshop

#7: Pure Skin Material / #さばみそあうるの物置

A lilToon preset that lifts skin texture a step. It aims for healthy-looking skin without going glossy, and applies by picking it from the preset field on a material. 2,307 likes for #7, ¥300.

Three variants are inside. Alongside the standard "PureSkin," it includes "PureSkin_EdgShadow" with softer shadow blur and "PureSkin_Face" with the gloss removed for faces. That split covers the common preferences — no gloss on the face, or a harder shadow edge. What comes configured is shadow, rim shade, backlight, gloss, MatCap, and distance fade; normal maps are left to whatever you already use.

The page walks through the places people typically trip: what to do when the whites of the eyes turn black, how to handle a shadow mask that looks off on certain avatars, even how to set lilToon's shadow mode back to SDF. It's written on the assumption you'll keep tuning after the preset lands.

Example renders cover male avatars as well as female ones, showing it holds up regardless of body type or style. ¥300, with an identical ¥500 support tier.

#8: VectorSystem / カニカマは実質カニ

A gimmick where shaping your fingers into a gun deploys a geometric HUD, and changing the shape fires. The creator writes that the deployment animation — square frames and lines assembling in mid-air — is what they spent the most time on. 1,971 likes for #8, ¥700.

Operation runs on three hand shapes. The gun shape opens the HUD, another shape fires, and a fist freezes the particles in place. The frozen state can be world-locked, which makes shooting with a deployed HUD in the background straightforward.

The menu offers a HUD-only mode with no firing, hue shifting for the HUD and particles, and HUD angle adjustment. Sound splits three ways: local to you, global for everyone, or muted. Either hand works, and dropping in two prefabs gives you both. Particle count is 760 across 7 particle systems — light.

カニカマは実質カニ also published an umbrella gimmick that projects scenery onto its canopy in the same month. Building the atmosphere of a place out of points of light runs through both, and that one placed high in the prop category.

Creator's official PV by カニカマは実質カニ

#9: Outfit Scale Fitter / ENNEA

A free tool that matches the scale and rotation of every outfit in your scene to the avatar's values in one pass. Change a body shape and you're back to redoing Setup Outfit per outfit, opening MA Merge Armature, and so on. This tool handles everything sitting in the scene at once. 1,907 likes for #9.

Open the window and every avatar and outfit in the scene lists out. Check the outfits you want adjusted and run — Scale, Rotation, and Scale Adjuster all align to the avatar. Ctrl+Z immediately after undoes it.

Finer touches include an option to leave anything below the Head bone alone, for hairstyles and accessories you don't want touched, plus an exclusion list you populate by dragging from the hierarchy. Add a parent object and its children come along, so it stays manageable as outfits pile up. Handling Scale Adjuster values requires Rerigferl's Copy Scale Adjuster.

It's aimed squarely at the round trip that grows the more you refine a body shape — and released free.

#10: Mochifitta~ Compatibility Data for SiuSiu / エカシリコン

A conversion profile that lets outfits made for other avatars fit SiuSiu. It feeds into "Mochifitta~," the automatic outfit conversion tool, and was released as an officially approved profile with the tool author's permission. 1,871 likes for #10, ¥500.

SiuSiu, the target here, took the single top spot in the June 2026 avatar report. A new avatar appears, and within the same month the groundwork for carrying outfits across to it goes up — that sequence shows up directly in the ranking.

Thirteen shape keys are supported, covering chest size, heel up and down, bra shapes and more. On top of that come "Yuttari" and "Pittari" fit-adjustment keys that loosen or tighten the whole garment, which gives you somewhere to go when something clips or you want it hugging the body more closely. A note points out that SiuSiu's nails are quite long by default, so shortening them with a shape key is advised before putting on gloves.

エカシリコン keeps building these profiles each time a new avatar arrives, and appeared in the same slot in the May 2026 edition of this report. A role that belongs to neither the avatar side nor the outfit side keeps placing near the top.

Creator's official PV by エカシリコン

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Beyond the ranking, here's what the full set of 81 gimmicks and tools published on Booth in June 2026 shows.

MetricValue
Items in scope81
Average likes950
Median likes613
Average price¥514
Median price¥500
Share that are free36% (29 / 81)
Share under ¥1,00086% (70 / 81)
Items marked "MA compatible"51% (41 / 81)
Free within the Top 102 (#4, #9)

Average likes come to 950 against a median of 613. The top pick breaking away at 7,537 pulls the average up, and second place sits at less than half that. One item ran away with the month, and the numbers show it. Price holds at a ¥500 median, unchanged from May, but the share under ¥1,000 climbed back from 71% to 86%.

Features: MA as the base, shaders level off

Top 10 Features

Distribution of product features, capabilities, and gimmick types.

Feature counts run Modular Avatar 41 / lilToon 18 / shader 13 / particles 13 / shape keys 10 / world-fix 8 / Quest 6 / Udon 6 / world gimmick 6 / facial animation 6. Building on top of Modular Avatar covers 51% of the month, the same foundation as before.

What moved is shaders: after climbing 6 in March, 12 in April, and 20 in May, June settles back to 13. Demand hasn't vanished — #3 and #7 both placed — so it reads as the surge working through. In the keyword counts, free at 28, gimmick at 27, and for-photography at 27 lead, with editor extensions right behind at 17.

Sitting next to that, "non-destructive" appears 8 times as a keyword. The Top 10's #1, #2, and #5 all lead with it, and copying the original or swapping only at build time has become the assumed shape.

From the Modular Avatar bracket, here's one that mixes utility with humor.

かっすり研究所's "Construction-Site Style! Working at Desktop Sign" adds a road-work-style sign that tells the people around you what you're currently doing. Ten messages are included, from "Working in Unity" to "Eating" to "Stepped away briefly." Late-joiner handling means people who arrive afterward still see the sign, which is the practical touch, and post-release updates grew the bundled avatar list to 33. ¥500.

On the shader side, one release went all in on photography.

べこのみせ's "Avagraphy" is a Unity extension for compositing 3D avatars into live-action photos without the seams showing. It starts by reading focal length from the photo's Exif to match the field of view, then adds contact shadows at the feet, ambient light, mirror reflections for water, and occlusion so foreground objects can hide parts of the avatar. You can drive PhysBones to make hair stream in the wind, or lock the gaze onto any object. It's a tool built to produce a single frame where the avatar looks like it was really there. ¥1,300 as a beta, with the full version planned at ¥1,800.

From the particle bracket, one released free.

リリィベル工房's "Finger Gun" charges energy at your fingertip and fires fireworks. Hold the gun hand shape for about three seconds, lightning appears at the fingertip, and raising only the index finger sends the shot out. It bursts into fireworks when it hits a collider or after three seconds, and the creator released it free on the grounds that it's a study piece. A note asks you to use it somewhere with room, since the fireworks are on the large side.

In the shape key bracket, a year and a half of accumulation went public.

Chocolat store's "Chocolat-Exclusive Additional Body(Face) Shape Keys" releases 78 shape keys for free — the ones the shop owner kept wanting during their own Chocolat edits. It's their working set opened up as-is, with a support version adding 49 more for eyelash expression. BlendShare is required.

Supported models: no single avatar drew the month

Top 10 Supported Models

Distribution of supported avatar models.

Supported model counts run Shinano 3 / Chocolat 3 / Ryumii 3 / Lumina 3 / Rurune 3 / Sio 2 / Airi 2 / Mafuyu 2 / SiuSiu 1 / Vlau 1. The maximum is 3, nothing like May's concentration where Milltina and Misaki tied at 7. Compared with a month that swung hard toward a new base, June spread sideways.

Ryumii drew three of them, including a pack that adds several things at once.

かるみゃ糖's "Rumy Enhancement Gimmick Pack" bundles seven gimmicks built for Ryumii, from small props to atmospheric effects. The creator's own picks are a mini dragon, a blue flame, and a phone light. Parts of it reference Ryumii's own model and materials. ¥800.

From the same Ryumii bracket, one that changes how you move.

はいぱーつよつよ's "Flying Hover System" is a locomotion gimmick you activate by tapping the mute button twice. Look up and you drift upward; tap twice again and you lock that height while moving. It's genuinely useful for smaller avatars whose viewpoint sits too low, and for people who play without voice there are alternate triggers via double-tapping the Sit button or a hand gesture. A wing accessory that flaps in sync comes as an option, with a Quest build included, at ¥500.

Among the tools covering Shinano and several other avatars, one goes after shape key handling itself.

𝐀𝐃𝐃𝐇𝐀𝐑𝐃's "Shape Folder Viewer" sorts additional shape keys — which can balloon into the thousands — into classified folders. It shortens an unmanageably long shape key list, makes it obvious at a glance which part lives where, and lets you reorder them. The tool itself is free, as are the per-avatar profiles for Shinano, Rei, Hanka, Komano, Minase, Shinra, Rurune, Chocolat and others; a ¥500 version lets you build your own profiles.

Price: under ¥1,000 hits 86%, free back to 36%

Price Distribution

Price bucket distribution for products in this theme during the period.

Price distribution runs free 29 / ¥1–499 at 9 / ¥500–999 at 32 / ¥1,000–1,999 at 8 / ¥2,000–2,999 at 0 / ¥3,000–4,999 at 2 / ¥5,000+ at 1. The 32 in ¥500–999 and the 29 free items together account for 75% of the month. Under ¥1,000 comes back to 70 items at 86%, and ¥3,000-plus halves from May's 6 to 3. The median holds at ¥500.

From the free side, one that pulled close to 1,800 likes.

S&N's "MeshSplitter" splits a mesh inside a single object so part of it can take a different material. You paint the area you want separated over the displayed UV, much like using a paint tool, then press "split mesh." It's the answer when you want a different finish on one section of a garment, or a separate material on just the ends of the hair. Released free.

The same shop put out an organizing tool on the same day.

S&N's "VRCAvatarRefolder" gathers every asset a given avatar uses into one place and repoints all the references. Everything happens through duplication, so existing prefabs can't break, and you can split into folders by type — animations, materials, menus, and the rest. Moving a project across via UnityPackage stops scattering things. ¥300.

And from the thickest band, ¥500–999.

Maison ill Mind's "Package Import History" lets you browse and manage the history of the Unity Packages you've imported. You can see which package put files where, then bulk delete or bulk move the ones you select. Even if you deleted or moved something by hand, it tracks which it was. For packages that scatter across several folders on import, it keeps the whole picture in one view. ¥500.

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June 2026 through a gimmick creator's eyes

Pulling four threads from the Top 10 and June's overall numbers. Three months are stacked so the movement against the April and May reports is visible.

MetricApril 2026May 2026June 2026
Items in scope839081
Median price¥300¥500¥500
Median likes632598613
Share free33%29%36%
Share under ¥1,00080%71%86%
Feature "shader"122013
Items at ¥3,000+363
Top 10 with a PV546

Points worth watching as a gimmick creator:

  1. "Non-destructive" moved from selling point to baseline — The Top 10's #1, #2, and #5 all lead with the fact that they don't damage the original data. #1 swaps the menu at build time and reverts completely when you delete one GameObject; #2 runs on a clone so you can redo it endlessly; #5 merges through Modular Avatar and only swaps materials during the dissolve. "Non-destructive" shows up 8 times in the keyword counts. Being able to undo is now discussed with the same weight as the feature itself.

  2. What took the top spots were tools that cut editing labor — Menu tidying at #1, mobile conversion at #2, texture optimization at #4, bulk outfit scaling at #9. Four of the Top 10 shorten the work rather than build a look — and each one targets a very specific snag: the menu gets messy, Quest support takes too many steps, optimization blurs the face, changing a body shape means redoing every outfit. These are the places you pass through on every single edit, picked off one at a time.

  3. The price center came back down — Under ¥1,000 sits at 86%, down a step from May's 71%. Free returns to 29 items (36%), and ¥3,000-plus halves from 6 to 3. That said, #3's custom shader placed high at ¥3,000, so the upper band didn't disappear so much as thin out. The base stays thick across free and ¥500–999, with only the tools built for the long haul standing at the higher prices.

  4. The slot that bridges avatars and outfits keeps holding — #10 is a conversion profile for carrying other avatars' outfits onto the base that topped the same month's avatar report. The same creator occupied the same slot in May. Even in a month where supported models spread out at a maximum of 3, a new base appearing reliably creates demand for something that connects it to the existing outfit library. A role belonging to neither the avatar makers nor the outfit makers has settled into the monthly ranking.

Summary

June 2026's gimmicks and tools were a month where being able to undo carried the same weight as the feature itself. The top pick reverts entirely when you delete a single GameObject, second place runs on a clone and never touches the original avatar, and the dissipation gimmick at #5 swaps materials only for the length of the effect. Avatar editing is a cycle of trying something and rolling it back, so a guarantee that you can roll back is, in practice, the number of buttons you can press without hesitating.

And what filled the upper ranks weren't tools that make things flashier, but tools that shorten the places you pass through on every edit. A menu that keeps getting messy, a Quest conversion with too many steps, an optimization pass that blurs the face, an outfit that needs redoing every time the body changes. All of them are snags somebody is hitting today. In a month where 86% of releases sat under ¥1,000, seeing tools that take on those unglamorous round trips occupy the top says something simple: a lot of creators are watching how people actually work.

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More June 2026 Categories

I cover each category of new Booth releases from June 2026 in its own monthly report.


About the data

  • Aggregation date: 2026-08-09
  • Scope: gimmicks and tools published on Booth between 2026-06-01 and 2026-06-30 (81 items)
  • Ranking basis: like_count in descending order as of the aggregation date
  • Inclusion criteria: the VRCFinder database only collects products with 300 or more likes, so items below that threshold at aggregation time are not included
  • Note: figures and rankings in this article are a snapshot as of the aggregation date and may differ from current values. "Published" refers to when the Booth product page went live, which can differ from when sales actually began
  • Supported models, specs, and prices are based on Booth product pages as of writing. Sale prices and updates may change, so please check the Booth page before purchasing
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