Here are the top 10 VRChat gimmick and tool releases from Booth in March 2026, sorted by likes and reviewed alongside the month's aggregate data. March covered 83 releases — 56 (January) → 77 (February) → 83 (March), a slow steady climb — but median price came back up from ¥250 (February) to ¥500, and the free share pulled back from 44% to 34%. The lineup ran face-tracking auto-setup, recolor + face-shadow SDF generation, body copy, drop-a-Prefab optimization, see-through alignment, EX-menu management, asking AI about Unity errors — almost the entire Top 10 tilted toward "tools that make avatar customization easier." The #1 spot went to a ¥3,500 face-tracking auto-setup tool, the highest Top-1 price across January–March. Even with a broad free base, a high-function tool that automates an entire tedious chore still pulls strong support at a high price — a clear split that shows up in the numbers.
📊 About the data Aggregated on: 2026-05-16 / Scope: 83 gimmick & tool releases on Booth between 2026-03-01 and 2026-03-31 with 300 or more likes
- 10 Notable Gimmicks & Tools
- #1: Feitora Dekiru / Hamuya
- #2: TextureColorKit / kobokits
- #3: liltoon Material Editor / Gurenchang
- #4: Silhouette+ / qbshop
- #5: EasyAvatarOptimizer / toomov
- #6: See-Through Alignment Tool / kokoa factory
- #7: EX Menu Manager / ADDTools
- #8: Unity AI Helper / Remoneru-Uruneru
- #9: Speaking-Directly-Into-Your-Head Gimmick / Bunfinity
- #10: Anything Choco-Mint Blue Preset for Poiyomi / Lawdamassy Shop
- March 2026 Trends
- Wrap-up
10 Notable Gimmicks & Tools
Sorted by like count as of May 2026, with a closer look at what each release actually does and how it's built.
#1: Feitora Dekiru / Hamuya
A new release from Hamuya — the creator behind January's #3 "Gimmick Tsukuru - A Gimmick to Create Avatar Gimmicks" — this is a Unity editor extension that sets up VRChat face tracking (VRCFaceTracking) automatically and non-destructively. With 4,502 likes it tops March's gimmick & tool category, and at ¥3,500 it's the highest-priced Top 1 across January–March.
The core of this tool is how low it sets the barrier: "set your avatar, do three steps, and the face starts moving." It auto-infers each avatar's differently-named shape keys for face tracking using a built-in dictionary plus analysis of vertex movement direction and influence areas, then integrates the result non-destructively through Modular Avatar. It even bundles a setup wizard that turns a phone or webcam into a face-tracking device for people without dedicated hardware — so the three classic face-tracking walls ("you need gear," "you need per-avatar data," "Unity setup is hard") are absorbed by the tool itself.
A successor edition, "Feitora Dekiru 2," released mid-period and is free to download for existing buyers. It packs in multiple shape keys per motion, shape-key limit breaking, input/output signal tuning, in-editor live preview, automatic conflict suppression against lip sync and blinking, and .ftprofile profile export (which can be shared). It's localized in Japanese, English, Korean, Chinese, and Spanish, and the credits list collaborators for UI/UX design and the PR video — the kind of build quality you'd expect from a higher-priced tool.
#2: TextureColorKit / kobokits
An editor extension that does texture recoloring, AO baking, face-shadow SDF generation, and material/mesh optimization entirely inside Unity. No Photoshop or GIMP — everything from recoloring to map generation and PNG export finishes in the editor. It took 4,251 likes for #2, priced at ¥900.
What stands out is that color is adjusted in CIELCH color space, which looks uniform to the human eye. It has three modes — Shift (relative hue rotation), Replace (absolute hue, can colorize grayscale/white/black), Gradient (per-UV-island directional gradient) — plus an auto color match that analyzes the texture to hit a target color. It also auto-generates anime-style face-shadow SDF maps; the product images show a side-by-side of "normal shadow" vs "SDF mask applied" cheek shading, output in a lilToon _FaceShadowTexture-compatible format with 10 avatar SDF presets bundled. Add GPU ray-traced high-quality AO baking, six-pattern procedural normal map generation, and visual UV-island mask selection exported to PNG — work avatar customizers used to do in an external paint app, pulled wholesale into Unity.
The UI is trilingual (JP/KO/EN) with a multilingual Notion manual, and updates have continued past the v1.0 release, adding face-shadow SDF baking, normal-map generation, and Texture/Material/Mesh Merge through April–May.
#3: liltoon Material Editor / Gurenchang
A Unity editor extension that edits lilToon materials "in bulk." With 3,597 likes it's the first free release in the Top 10, aimed squarely at people who want to speed up the fine-tuning and mass-production passes of avatar work.
It auto-collects target lilToon materials in sync with your hierarchy selection, lets you pick exactly what to change by category or by property, and applies it to the selected materials at once. "Duplicate and apply" swaps materials while keeping the originals, and there's a one-step Revert — so when you're applying the same tweak across dozens of materials, the cost of a misstep stays small. The product image plainly says "sync multiple materials in one shot," and the tool's appeal is exactly that: it commits fully to one job — bulk lilToon material editing — and nothing else. UI toggles between Japanese and English.
#4: Silhouette+ / qbshop
A body-adjustment tool for that "I like this avatar's proportions" moment — it copies height, head-to-body ratio, leg length, and so on from one avatar to another. 3,318 likes, ¥500. Point it at a reference avatar and it nudges the target's proportions so that, lined up in the Unity scene, the height and head ratio land naturally; you fine-tune with sliders afterward.
With no reference, you can build a body from quick presets — older-brother / older-sister / girl-or-boy / model (long-legged) / toddler (SD proportions) — and slider-adjust neck, torso, hips, arms, legs, hand/foot size per part. An option reflects the scale onto outfit and hair rigs that share bone names, so clothing and hair follow better when you reshape. Because it works by scaling bones (it doesn't touch the mesh), the page is honest that extreme deformation will break — and it recommends a "shape the base body first, then add the outfit" workflow. Since the v1.0 release it's kept iterating on community feedback: English UI, scale-copy to outfits, an upper-chest fine-tune axis.
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#5: EasyAvatarOptimizer / toomov
Built for people who "haven't optimized because it's a hassle" — drop a Prefab under your avatar and optimization is done. A free release with 2,900 likes, this is the Top 10 free pick that goes all-in on a low setup barrier.
The tool doesn't compress anything directly itself; its design core is that it bundles a one-shot setup that installs the established OSS optimizer stack — AAO (Avatar Optimizer), Avatar Compressor, d4rkAvatarOptimizer, Meshia Mesh Simplification, VRCFury, NDMF — and ties it into a single Prefab. It adds a setup helper and a system that non-destructively moves required components to the avatar root automatically, so "drop the Prefab and you're done" works even without optimization knowledge. It leans toward settings that don't degrade visual quality too much, while honestly noting it's not for people who want to tune in detail. Like January's #1 free avatar optimizer "LAC," the free-×-optimization lineage continued into the March upper ranks.
#6: See-Through Alignment Tool / kokoa factory
A helper that solves "I can't tell the depth, so it's hard to place clothes and accessories." Make any area see-through (semi-transparent) so you can align positions while seeing what's inside — a simple idea. A free release with 2,857 likes; it doesn't affect uploaded avatars (it's a Unity-time preview).
The product images show the "hard parts you can't see from outside" — inside the hair, around the arms, inside the boots — made see-through for alignment, emphasizing MA support, non-destructive operation, and easy button toggling. Supported shaders are lilToon and Poiyomi. It's MIT-licensed with a GitHub release and a VPM repository, which shows how settled OSS distribution has become for customization-support tools in this category.
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#7: EX Menu Manager / ADDTools
A management tool that easily disables or removes expression-menu (EX menu) items and parameters. A free release with 2,364 likes. Toggling each menu item or parameter on/off resolves customization breakage from unintended shape-key control, and parameter shortages.
You can toggle main and sub menus individually, including items added or controlled by Modular Avatar. Parameters with the same name as an EX-menu item you disabled are toggled automatically, and parameter Sync can be switched per item. You can preview values while adjusting, and a restore function is included — so it takes on the frustrations of customization beginners ("I want different settings on the same avatar per use," "fiddling with menus and parameters every time is a pain"). ADDTools also shipped a free "Material batch Changer" in March (covered in the trends section below), so they're filling both menu management and material management with free tools.
#8: Unity AI Helper / Remoneru-Uruneru
A Unity editor extension that, in one click, asks AI for the cause and fix of an error in the Unity console. A free release with 2,349 likes, and a new release from Remoneru-Uruneru — the creator behind the popular "Avatar Blink Fix" tool.
The core compresses the copy-error → translate → search loop into one button inside Unity. What sets it apart from a generic AI is that it carries AI knowledge specialized for VRChat-related tools — VRChat SDK, Modular Avatar, lilToon, Poiyomi — and it auto-groups similar errors so you can query a flood of them together. It also supports screenshot questions, free-form non-error questions, context-aware follow-ups, and answer levels (beginner = step-by-step / intermediate = with menu paths / advanced = code-focused). The AI uses Google AI Studio's free tier (Gemini API), so there's no extra charge — the tool itself is free and the AI API stays on a free tier too. Following February's #7 "UnityAgent" (an AI agent that runs Unity by natural language), the trend of building AI into customization support placed in the Top 10 again in March.
#9: Speaking-Directly-Into-Your-Head Gimmick / Bunfinity
A joke gimmick: emit an invisible sphere from your hand or head that only you can see, drop it over someone's head, and only that person hears a pre-set audio clip. 2,205 likes for #9, ¥250. In a March where the Top 10 was almost all tools (editor extensions), this was one of the few pure runtime-performance gimmicks.
You can set up to four audio clips — make someone hear an invite sound or the voice of a friend who isn't there to fluster them, or quietly invite one person to slip away while several people are talking. There are right-hand, left-hand, and head-emit versions; desktop users use the head version. A note adds "please use among close friends" — this is a gimmick for play at close personal distance. Setup is light too: Modular Avatar pre-configured, drag-and-drop the Prefab, set the audio.
#10: Anything Choco-Mint Blue Preset for Poiyomi / Lawdamassy Shop
A Poiyomi shader preset that recolors an entire avatar into a chocolate-mint (mint-blue) palette just by applying it, aimed at "cute" customization. As the name says, the core is that without touching any tedious color-tone settings, applying it finishes the avatar in a choco-mint look. 1,921 likes, ¥600 — in a March painted over with customization-support tools, this was the shader-preset pick.
The base comes in two presets — v1 tuned to suit anime-style customization even with outlines kept on, and v2 with its shadow tones adjusted toward a realistic look — so you pick by the finish you want. On top of that, the support edition adds one preset tuned for Kipfel (also usable on other avatars as a general-purpose one). The product images hold together in a mint-blue rim-lit world, and because instructions for using the presets are bundled, even a "Poiyomi is confusing" beginner can land a choco-mint look in one shot without agonizing over color — a design tilted toward ease of entry.
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March 2026 Trends
A look at March's gimmick & tool category overall through the aggregate numbers and per-axis rankings.
| Metric | Value |
|---|---|
| Releases in scope | 83 |
| Average likes | 945 |
| Median likes | 540 |
| Average price | ¥551 |
| Median price | ¥500 |
| Share of free releases | 34% (28 / 83) |
| Share under ¥1,000 | 81% (67 / 83) |
| "Modular Avatar compatible" subcategory appearances | 47% (39 / 83) |
| Top 10 customization-support (tool) picks | 8 (#1–#8) |
| Top 10 runtime-performance picks | 2 (#9 head gimmick / #10 preset) |
| Top 10 fully-free releases | 5 (#3 / #5 / #6 / #7 / #8) |
The first thing the March numbers show is that median price came back up from ¥250 (February) to ¥500, and the free share pulled back from 44% to 34%. Meanwhile releases in scope kept climbing — 56 (Jan) → 77 (Feb) → 83 (Mar) — and median likes dropped to 540. That reads as the median getting pulled down because the category's base (small free gimmicks) thickened as release counts rose.
Features: MA support is near-boilerplate — the real signal is the tilt to support tools
Top 10 Features
Distribution of product features, capabilities, and gimmick types.
The feature axis has MA support way out front at 39, followed by lilToon support 13 / particle 11 / shader 9 / Poiyomi support 6 / world gimmick 6 / desktop support 5 / Udon 4 / face tracking 4 / world-fixed 4. But in the gimmick & tool category, MA support and lilToon support are tags creators attach almost as a matter of course ("of course it's compatible"), so MA sitting on top says little about where the category is actually heading.
Closer to reality is the frequent-keyword tally: after MA support 41 and gimmick 39, the words piling up thick are "tool" 27, "editor extension" 23, "customizable" 18, and "customization" 11 — language for "instruments that help the customization work itself inside the Unity editor." That continues the run from January (editor extension 24, the top keyword) and February (37, top again), and in March it lines up exactly with the Top 10 being filled #1–#8 by tools (face tracking, color/AO/SDF, body, optimization, alignment, menu management, AI error solving). Reading what kind of work the top-ranked tools help with — rather than the feature tags — shows far more clearly that the category tilted toward customization-workflow support.
As a release that symbolizes that layer outside the Top 10, the same ADDTools behind #7 EX Menu Manager also shipped a free tool for batch-editing material settings in March.
"Material batch Changer" is a Unity tool that batch-edits and copies an avatar's material settings together. It supports lilToon and Poiyomi and makes unifying shadow and color tone easy — a free tool. ADDTools shipped both #7 EX Menu Manager (menu management) and this Material batch Changer (material management) for free, filling different customization-workflow pain points with successive free tools.
Supported avatars: Komado family + Shinano + Mayo as the base set
Top 10 Supported Models
Distribution of supported avatar models.
The supported-avatar axis is a flat distribution at 2 each — Shinano 2 / Mayo 2 / Celestia 2 / Manuka 2 / Milltina 2 / Ril 2 / Lurune 2 / Airi 2. Tool releases often claim "works on any Humanoid," so specific avatar tallies tend to scatter; even so, Shinano, Mayo, Manuka, Milltina, and Lurune lining up as the base avatars tools reach for first in samples and compatibility checks is a trend continuing from January–February.
Products that link to a tool as "compatibility data" for a specific avatar also appeared; around Mayo, this one stood out.
"Mayo / Mayo MochiFitter Compatibility Data" is profile data for converting MochiFitter-compatible outfits onto Mayo. It allows body and bust adjustments via a rich set of shape keys, with both forward and reverse conversion. Neither an avatar body nor a tool itself, but "conversion data that bridges a specific avatar × a specific customization system" — a pick showing that niche exists inside the gimmick & tool category.
Around Shinano, a roleplay-leaning performance gimmick also appeared.
"Take The Shot [Drink Mouth-to-Mouth Gimmick]" is a gimmick with a swaying, sinking drunk-vision effect and an animation that closes the distance via a mouth-to-mouth pass; color, SE, and timing are all adjustable. ¥600. Alongside the tool-painted March Top 10, close-distance performance gimmicks supporting avatars like Shinano keep being made — visible from the supported-avatar axis.
Pricing: 34% free, ~81% under ¥1,000
Price Distribution
Price bucket distribution for products in this theme during the period.
The price distribution is free 28 / ¥1–499 13 / ¥500–999 26, which is 67 (=81%) so far. ¥1,000–1,999 is 12 / ¥2,000–2,999 is 2 / ¥3,000–4,999 is 2 / ¥5,000+ is zero. The ~81%-under-¥1,000 cluster is nearly identical to January's 82% and February's 79%, so the category-wide concentration under ¥1,000 hasn't changed across three months. Meanwhile the Top 10's highest price is #1 Feitora Dekiru's ¥3,500 — up from January's ¥2,500 and February's ¥1,500, so the very top has gotten more expensive.
The 28 free releases carry March's base; beyond Top 10 picks #3 / #5 / #6 / #7 / #8, the free customization-support and utility tools were varied.
"YouTube Video URL Converter for VRChat" is a free Windows app that, when a YouTube video won't play in VRChat, converts the URL to a VRChat-compatible format and copies it with a paste-and-click. Free, with 1,730 likes — a textbook case of a "small single-purpose tool for a specific pain point" earning solid support for free in March's free layer.
In the ¥1–499 band (one step below the most common bucket), an idea tool that turns anything into an accessory non-destructively appeared.
"Turn Anything Into a Piercing in 5 Seconds, Non-Destructively!" is a Unity editor extension that makes any mesh follow as a piercing or small item non-destructively; it auto-follows expression changes via BlendShape linkage, so even mouth piercings are easy. ¥200. A March release from Banbi-no-Choujou, who placed two picks in February's gimmick & tool Top 10 — well-built idea tools sit in the low price band too.
Indicators that matter to gimmick & tool creators: free-ratio pullback and the split
Readers of the gimmick & tool category are a mix of tool creators, gimmick creators, and avatar customizers, so here's a summary from the Top 10 and the March-wide numbers of the indicators tool creators in particular tend to watch — with the January–March figures I've tracked across this series lined up.
| Metric | January | February | March |
|---|---|---|---|
| Releases in scope | 56 | 77 | 83 |
| Median price | ¥500 | ¥250 | ¥500 |
| Median likes | 771 | 772 | 540 |
| Share of free releases | 27% (15 / 56) | 44% (34 / 77) | 34% (28 / 83) |
| Top 10 fully-free releases | 2 | 3 | 5 |
| Top 10 highest price | ¥2,500 (#3) | ¥1,500 (#8 / #10) | ¥3,500 (#1) |
Points gimmick & tool creators may want to note:
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The free ratio pulled back category-wide, yet Top 10 free picks grew — the overall free share fell from 44% (February) to 34% (March), but fully-free Top 10 picks rose from 3 to 5. One step past "go free to reach widely": a month where selection started biting — go free and you need enough utility to take the top; go paid and you need a feature that differentiates from the free crowd. Median price returning from ¥250 to ¥500 is the same selection showing through.
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The very top got more expensive (¥3,500 at #1) — against January's ¥2,500 and February's ¥1,500 highs, March's #1 Feitora Dekiru is ¥3,500. An automation tool that compresses face-tracking setup (a tedious chore that needs gear and knowledge) into three steps took the top even in a category with a broad free base. Value that "erases the chore wholesale" pulls support even at a high price — the flip side of the free-shift trend, shown plainly.
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Building AI into customization support continued — following February's #7 "UnityAgent" (running Unity by natural language), March placed #8 Unity AI Helper (asking a VRChat-specialized AI about errors, finished on Gemini's free tier) in the Top 10. The direction of building AI in as "an assistant next to the customizer" has appeared in the upper ranks two months running.
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The Top 10 tilted almost entirely toward customization-workflow support — March's #1–#8 were all tools (face tracking, color/AO/SDF, body, optimization, alignment, menu management, AI error solving); the only pure runtime-performance gimmicks were #9 the head gimmick and #10 the preset. Against January (6 support + 4 runtime) and February (7 support + 3 photo/performance), March tilted the hardest toward "tools to make / fix things."
Wrap-up
March 2026's gimmick & tool category was a tool-leaning month where almost the entire Top 10 tilted toward customization-workflow support. #1 was the ¥3,500 face-tracking auto-setup tool "Feitora Dekiru" (Hamuya, creator of January's #3 "Gimmick Tsukuru"), #2 was TextureColorKit packing CIELCH recoloring through face-shadow SDF and mesh optimization into one tool, and from #3 down it was bulk lilToon material editing, body copy, drop-a-Prefab optimization, see-through alignment, EX-menu management, asking AI about Unity errors — tools that cut a customizer's labor took the upper ranks.
Category-wide, median price returned from ¥250 (February) to ¥500, and the free share pulled back from 44% to 34%. Yet fully-free Top 10 picks rose from 3 to 5, and the highest price climbed to ¥3,500. "Going free to distribute widely" alone got harder to win the top with — compete on utility if free, on a chore-erasing feature if paid: a split visible across the three-month flow. Not the "of course it's compatible" tags like MA support or lilToon support, but the frequent keywords piling up — tool, editor extension, customization — and the Top 10 filled #1–#8 by tools: the "instruments that help customization work inside the Unity editor" axis has been consistently thick since January, with AI building in as an assistant since February. Holding the ~81%-under-¥1,000 price structure, the category's center of gravity shifted further toward "tools that make customization easier."
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About the data
- Aggregated on: 2026-05-16
- Scope: gimmick & tool releases on Booth between 2026-03-01 and 2026-03-31 (83 releases)
- Ranking basis:
like_count(likes) in descending order at the time of aggregation - Listing condition: VRCFinder's DB only collects products with 300 or more likes, so any product that had not reached 300 likes at aggregation time is not included
- Note: The figures and ranking in this article are a snapshot as of the aggregation date. They do not reflect subsequent changes and may differ from current values
![[March 2026] VRChat Gimmick & Tool Trend Report on Booth](/static/d2eb86980df51c178525137da2b7170f/march-2026-gimmick-picks-cover.jpg)





